Nathaniel T. Schutta is a software architect focused on cloud computing and building usable applications. A proponent of polyglot programming, Nate has written multiple books, appeared in various videos and speaks regularly at conferences worldwide, No Fluff Just Stuff symposia, meetups, universities, and user groups. In addition to his day job, Nate is an adjunct professor at the University of Minnesota where he teaches students to embrace dynamic languages. In an effort to rid the world of bad presentations, Nate coauthored the book Presentation Patterns with Neal Ford and Matthew McCullough.
|Sat 1:30 PM||React 101|
|Sat 3:15 PM||Architecting for the ilities|
August 29, 2018
April 26, 2017
Presentation Patterns is the first book on presentations that categorizes and organizes the building blocks (or patterns) that you’ll need to communicate effectively using presentation tools like Keynote and PowerPoint.
Patterns are like the lower-level steps found inside recipes; they are the techniques you must master to be considered a master chef or master presenter. You can use the patterns in this book to construct your own recipes for different contexts, such as business meetings, technical demonstrations, scientific expositions, and keynotes, just to name a few.
Although there are no such things as antirecipes, this book shows you lots of antipatterns—things you should avoid doing in presentations. Modern presentation tools often encourage ineffective presentation techniques, but this book shows you how to avoid them.
Each pattern is introduced with a memorable name, a definition, and a brief explanation of motivation. Readers learn where the pattern applies, the consequences of applying it, and how to apply it. The authors also identify critical antipatterns: clichés, fallacies, and design mistakes that cause presentations to disappoint. These problems are easy to avoid—once you know how.
Presentation Patterns will help you
Whether you use this book as a handy reference or read it from start to finish, it will be a revelation: an entirely new language for systematically planning, creating, and delivering more powerful presentations. You’ll quickly find it indispensable—no matter what you’re presenting, who your audiences are, or what message you’re driving home.
* Ajax works across many platforms and different groups of developers – this book is designed to be suitable for all those developers across all those platforms, who are interested in the hot new topic of Ajax.
* Demand for Ajax knowledge will be strong. Leading technology companies like Google, Yahoo, Adaptive Path, and Amazon are adopting Ajax techniques, and many other companies are doing the same in order to compete with Ajax. This book connect the developer community to the new Ajax functionality.
You know about Extreme Programming, Agile cooperation, and continuous improvement, but did you know you can apply these to UI design? I'll show you how to make your end users happy all the time by applying what you already know about software development to the design and implementation of user interfaces. More and more, developers are being called upon to create user interfaces without designers. Extreme UI Design: The User is Always Right will show you how to use your well-honed programming skills to build measurably effective front ends.
It's all about usability, the software equivalent of flossing; you know you should do it, yet sometimes there just isn't time. For developers, there often isn't money to hire a designer. In tough times, developers who can design become essential, but most software engineers are schooled in algorithms and compilers and rarely in the intricacies of user interaction. This book is for all of you who find yourselves working on the front lines of software development and want to create an application that respects the maxim that all users are right.
Looking to get an edge in today's workplace? Worried about being downsized? As companies look to cut expenses, the developer who can do more has a better chance of survival. If the UI team gets the axe, can you step in and help run a usability test or whack out a paper-based prototype? After reading this book, you'll be more valuable to your software development organization, you'll have a more complete toolbox, and you'll create applications that don't make your users yack .
This book is primarily aimed at software developers who are tasked with front-end development. Considering that almost all software has some kind of interface, it should appeal to a large audience. Depending on how the book is slanted, it should also interest the agile community.