WebGL and Vulkan

WebGL brought hardware accelerated 3D Graphics to the Web on the back of OpenGL ES 2.0. Now, in response to changes in API design in the 3D world, the Vulcan APIs are taking over*.

*Except on macOS.

We looked forward to the emergence of hardware accelerated 3D graphics on the Web and finally got it a few years ago in the form of WebGL. While it is creeping into more and more uses, the world of 3D graphics has changed. We have begun to see new approaches to API design such as Apple's Metal. In response to the a desire to have a modern, high-performance, low overhead, concurrency-friendly cross platform standard, the Khronos Group has created a new standard that is designed to be higher performance with lower energy consumption.

It is also serving as the basis of a new unified API for 3D Graphics and high performance computing. This talk will introduce you to the past and future of cross platform 3D graphics.

About Brian Sletten

Brian Sletten

Brian Sletten is a liberal arts-educated software engineer with a focus on forward-leaning technologies. His experience has spanned many industries including retail, banking, online games, defense, finance, hospitality and health care. He has a B.S. in Computer Science from the College of William and Mary and lives in Auburn, CA. He focuses on web architecture, resource-oriented computing, social networking, the Semantic Web, data science, 3D graphics, visualization, scalable systems, security consulting and other technologies of the late 20th and early 21st Centuries. He is also a rabid reader, devoted foodie and has excellent taste in music. If pressed, he might tell you about his International Pop Recording career.

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