An Introduction to Video Game Development
With many AAA video games in its portfolio, Unity has become a powerhouse within the game development and simulation industry. But Unity is more than a game engine — it's a complete ecosystem of tools, workflows, and integrations. Very small development teams and even individual hobby developers can create great games with Unity, for any platform, 3D or 2D.
In this workshop, I'll give an overview of tools and techniques for building games for desktop and mobile using the Unity. We will break down a real game for iOS, from asset creation, to building scenes, to scripting in C# (on Windows and Mac), to animation, to testing and finally publishing a game. You will leave this workshop with an understanding of the power of Unity, and the knowledge necessary to start building games. Game development is a thrill, and all developers can benefit from a knowledge of the cutting edge tools.
About Danny Brian
Danny Brian got his programming start as a backend developer, wrangling Perl to do all sorts of things for which it was never intended. He wrote some books on software development and document-oriented databases. Eventually he found his true calling: Front-end development. In this “new career” Danny has worked as a designer, Flash developer, and application architect. Today Danny's projects include mobile game development with both HTML5 and the Unity platform. His goal? “To build stuff that people actually like, that stick around for more than a few years, and to help others do the same.”
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