Jared Richardson
Agile coach and co-author of Ship It

Jared Richardson, co-author of Ship It! A Practical Guide to Successful
Software Projects, is a speaker, consultant, and mentor with NFJS One. Jared has been in the industry for more than fifteen years as a consultant, developer, tester, and manager.
Jared can be found online at Agile Artisans.
PRESENTATIONS
BOOKS
Career 2.0: Take Control of Your Life
Jared Richardson will discuss why you should card. How corporations are, by definition, soulless entities, who usuallydon't care about you, just quarterly profits. He delves into how jobs tend to overspecialize our skill set, and then lay us off when the skill set becomes obsolete. He talks about setting achievable goals, an d how to break those goals down into daily activities. The next chapters cover solid strategies you can use to achieve your goals. Finally, he will coach you in the skills you'll need to execute on those strategies. Remember, there is only one person who has your best interest at heart, and that's you. If you choose to not manage your own career, don't be upset if no on else does either. Don't be upset if you don't get what you want out of this life. It's not enough to want something. You've got to decide what you want, then take steps to make it happen. What's the first step to take to make your dreams come true? Wake up. Then start acting on those dreams. This book can help you get started.
Ship it! A Practical Guide to Successful Software Projects
Ship It! is a collection of tips that show the tools andtechniques a successful project team has to use, and how to use themwell. You'll get quick, easy-to-follow advice on modernpractices: which to use, and when they should be applied. This bookavoids current fashion trends and marketing hype; instead, readersfind page after page of solid advice, all tried and tested in thereal world.
Aimed at beginning to intermediate programmers, Ship It! will show you:
- Which tools help, and which don't
- How to keep a project moving
- Approaches to scheduling that work
- How to build developers as well as product
- What's normal on a project, and what's not
- How to manage managers, end-users and sponsors
- Danger signs and how to fix them
Few of the ideas presented here are controversial or extreme; most experiencedprogrammers will agree that this stuff works. Yet 50 to 70 percent of allproject teams in the U.S. aren't able to use even these simple, well-acceptedpractices effectively. This book will help you get started.
Ship It! begins by introducing the common technicalinfrastructure that every project needs to get the job done. Readerscan choose from a variety of recommended technologies according totheir skills and budgets. The next sections outline the necessarysteps to get software out the door reliably, using well-accepted,easy-to-adopt, best-of-breed practices that really work.
Finally, and most importantly, Ship It! presents commonproblems that teams face, then offers real-world advice on how tosolve them.