Ode to Process - No Fluff Just Stuff

Ode to Process

Posted by: Nathaniel Schutta on July 5, 2008

Clearly I’ve kicked off a trend - one day, I post about process, a few days later Reg Braithwaite coins a new term and the Daily WTF posts an ode to process ;) . OK, I’ve only got three readers so I know it’s all just a big fat coincidence but still! Process theatre really does capture the notion perfectly; pointy haired bosses believe more templates, meetings and blind adherence to methodology are the answer to failing projects. Of course when you remove all decision making from the hands of sentient beings, you get a lost workday instead of someone just hitting the spacebar.

I’m not anti-process; you’ve got to have some framework to hang your work on. I plain can’t stand dogma though and I thoroughly believe you need to test your processes just as much as you test your code. Is this document/meeting/hurdle saving us money? Resulting in better projects? Happier customers? Whatever the raison d’être, we should make sure it’s actually delivering. Do more of what works, less of what doesn’t. Rinse and repeat.

Nathaniel Schutta

About Nathaniel Schutta

Nathaniel T. Schutta is a software architect and Java Champion focused on cloud computing, developer happiness and building usable applications. A proponent of polyglot programming, Nate has written multiple books, appeared in countless videos and many podcasts. He’s also a seasoned speaker who regularly presents at worldwide conferences, No Fluff Just Stuff symposia, meetups, universities, and user groups. In addition to his day job, Nate is an adjunct professor at the University of Minnesota, where he teaches students to embrace (and evaluate) technical change. Driven to rid the world of bad presentations, he coauthored the book Presentation Patterns with Neal Ford and Matthew McCullough, and he also published Thinking Architecturally and Responsible Microservices available from O’Reilly. His latest book, Fundamentals of Software Engineering, is currently available in early release.

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