Twin Cities Software Symposium - October 20 - 21, 2017 - No Fluff Just Stuff

Influential Engineer Part 2 Persuasion Patterns

Twin Cities Software Symposium

Minneapolis · October 20 - 21, 2017

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About this Presentation

In Part 1, you learned the core principles of influence and persuasion. How to we take this back to the office and apply what we've learned?

We dive deep in to specific strategies to get both the team and the business on board with your ideas and solutions. We cover several realworld patterns you can follow to be more effective and more persuasive. Part 1 was conceptual, part 2 is practical.

Michael Carducci

Software Architect & Magician

Michael Carducci spent years learning to see things as they actually are; first as a magician, then as a software architect, now as both simultaneously. And somehow that’s not even the whole story.

He’s the author of Mastering Software Architecture (Apress, 2025) and is currently writing The Semantic Layer. He has spent over 25 years following interesting problems; through roles from individual contributor to CTO and back again, across industries and continents.

As a speaker, he applies the same toolkit he uses in close-up magic: attention, misdirection, timing, storytelling, and the instinct to take the long way around when that’s where the truth lives. Audiences at hundreds of conferences across four continents have described his talks as the kind that change how you think about a problem rather than just what you know about it.

He also makes YouTube videos about technology and curiosity with his wife Kate, because some ideas are too important (or too interesting!) to leave only in conference rooms.