Simpler Social Integration using API Mashups
RWX / CDX
Fort Lauderdale · November 27 - 30, 2012
About this Presentation
Each day our mobile gaming platform is becoming more and more capable. Each day the need to send games to the mobile browser increases. Many game designers are forcing developers into the same social integration UI flows that Desktop browsers have.
This class will show many different ways to connect your users with their friends, by using combinations of the new APIs available in our gaming device browsers. We will cover bump and simple gaming auto. Additionally we will unveil a new concept audio-signal auth to allow for seamless broadcast authorization.

Front End Junkie, Author, Aspiring Designer
I've spent the last several years swimming (at times sinking) in the Front End waters. Finding JS and CSS/HTML was the best thing that could have happened to me. By day I am part of the extraordinary Domo UI team. By night I am working with O'Reilly Media and Steve Olson, and we are writing the book 'JS.Next: ES6', which should be out around Q1 2014. Additionally I work on several small projects for myself, and one with my identical twin brother. Peppered in between working hours, I enjoy being married to a wonderful wife, and being the dad of three amazing monsters. And when the world is white and frozen, you will find me atop the mountain ice fishing.

Mobile Architect
Thomas A. Valletta, Mobile Architect, Open Web Evangelist, and hack has been developing for the web for fourteen years. His clients range across industries including defence, healthcare, technology, e-commerce, human resources and religion. He has professionally developed native applications for Android, iPhone, WebOS, Blackberry, and Windows. He has engineered solutions using Java, .Net, PHP, JavaScript, Objective C, VBScript and Commodore Basic (I am pretty sure that those last two don't count). He lives outside of Salt Lake City, Utah with his wife and four children.